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Created the model using Maya and Zbrush. Used Photoshop and MudBox for texturing. Lighting and rendering done in Maya with the use of Mental Ray and Final gather.

Created the model using Maya and Zbrush. Used Maya’s projection camera and Photoshop for texturing. Lighting and rendering done in Maya with the use of Mental Ray. Created a Renderman shader to simulate the fine hairs on the contours of the face. This effect is driven by the position of the light and considerably reduces the amount of render time.

Modeled, shaded and lit in Maya. Built car paint shader. Rendered using Mental Ray and Final gather.

Created the model using Maya. Used Photoshop and MudBox for texturing. Lighting and rendering done in Maya with the use of Mental Ray and Final gather. Final image composited using Nuke.

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